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Rebel Week Preparations and Reassessment

Only days ago, the government announced preparations for a coordinated Rebel Week offensive. Supplies were being gathered, communication lines reinforced, and units organised in what was intended to be a decisive effort to shift momentum. The strategy marked a transition from passive endurance to structured mobilisation.

However, as preparations progressed, it became clear that deeper structural issues within the S.A.S threatened the viability of the plan.

The Decline of the S.A.S

Once regarded as the backbone of organised resistance, the S.A.S had struggled in recent weeks to maintain cohesion. Communication breakdowns, inconsistent participation, limited recruitment, and a lack of sustainable resources severely weakened its operational capacity.

Despite the Prime Minister’s direct involvement in coordinating recent campaigns, repeated setbacks exposed fundamental weaknesses within the unit’s structure. It became evident that launching a large-scale offensive under those conditions risked further failure.

After reviewing the organisation’s state, the Prime Minister concluded that the S.A.S could no longer function as the primary defender of the United Kingdom. He formally stepped down from its leadership, effectively bringing its central defensive role to an end.



Opening Dialogue with Pew Pew

Following this decision, the Prime Minister initiated formal talks with Pew Pew’s military leadership. Early discussions included some misunderstandings, but dialogue continued and ultimately proved constructive. The negotiations have now concluded successfully.

Although Pew Pew currently occupy the United Kingdom, the Prime Minister has joined the Military Unit and formally recognised Pew Pew as the official defenders of the UK. The move is intended to consolidate authority under a unified command structure and prevent further internal instability.

By aligning with an established and active force, the government aims to discourage hostile resistance from fragmented groups, reduce civilian tension, and restore order across the country.



Looking Toward Stability and Peace

The strategic pivot represents a shift in approach rather than a change in objective. The priority now is stability, cohesion, and long-term security.

With Pew Pew operating as the recognised defending force and the Prime Minister working from within its structure, the government has stated that the focus will be on ensuring peace, reducing uncertainty, and allowing the United Kingdom and its citizens to look toward a more stable and brighter future.



Shoutout to the GOAT Hoologram

Previous article:
Preparing for Liberation (5 days ago)

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USA as a world power? In E-Sim it is possible!

In E-Sim we have a huge, living world, which is a mirror copy of the Earth. Well, maybe not completely mirrored, because the balance of power in this virtual world looks a bit different than in real life. In E-Sim, USA does not have to be a world superpower, It can be efficiently managed as a much smaller country that has entrepreneurial citizens that support it's foundation. Everything depends on the players themselves and how they decide to shape the political map of the game.

Work for the good of your country and see it rise to an empire.

Activities in this game are divided into several modules. First is the economy as a citizen in a country of your choice you must work to earn money, which you will get to spend for example, on food or purchase of weapons which are critical for your progress as a fighter. You will work in either private companies which are owned by players or government companies which are owned by the state. After progressing in the game you will finally get the opportunity to set up your own business and hire other players. If it prospers, we can even change it into a joint-stock company and enter the stock market and get even more money in this way.


In E-Sim, international wars are nothing out of the ordinary.

"E-Sim is one of the most unique browser games out there"

Become an influential politician.

The second module is a politics. Just like in real life politics in E-Sim are an extremely powerful tool that can be used for your own purposes. From time to time there are elections in the game in which you will not only vote, but also have the ability to run for the head of the party you're in. You can also apply for congress, where once elected you will be given the right to vote on laws proposed by your fellow congress members or your president and propose laws yourself. Voting on laws is important for your country as it can shape the lives of those around you. You can also try to become the head of a given party, and even take part in presidential elections and decide on the shape of the foreign policy of a given state (for example, who to declare war on). Career in politics is obviously not easy and in order to succeed in it, you have to have a good plan and compete for the votes of voters.


You can go bankrupt or become a rich man while playing the stock market.

The international war.

The last and probably the most important module is military. In E-Sim, countries are constantly fighting each other for control over territories which in return grant them access to more valuable raw materials. For this purpose, they form alliances, they fight international wars, but they also have to deal with, for example, uprisings in conquered countries or civil wars, which may explode on their territory. You can also take part in these clashes, although you are also given the opportunity to lead a life as a pacifist who focuses on other activities in the game (for example, running a successful newspaper or selling products).


At the auction you can sell or buy your dream inventory.

E-Sim is a unique browser game. It's creators ensured realistic representation of the mechanisms present in the real world and gave all power to the players who shape the image of the virtual Earth according to their own. So come and join them and help your country achieve its full potential.


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